Saiu a v.8 do mod "Project Reality" para o jogo Battlefield 2. Recomendo a quem tenha o jogo, pois este mod é excelente. O link para o site:
http://www.realitymod.com/==========================================
Alguma informação:
New WeaponsWhat first person shooter release would be complete without an array of new handheld toys and weapons to play with. Along with the long overdue overhaul of the grenade launcher systems, the MEC faction has recieved a healthy injection of new small arms and AT systems to further diversify the MEC as a fighting force.
Speaking of injections, the new equipment the medics will be recieving includes an adrenaline injector to replace the defibrillators as well as other tools to help them forfill their battlefield roles.
The militia and insurgents by no means recieve a ton of new instruments and arms to further their causes. From molotovs to cell phones, anti tank grenades to two World War 2 era rifles, both factions are better equipped to fight their aggressors. Many thanks to the Battlefield Korea and Forgotten Hope 2 teams for allowing us the use of their SKS rifle and No.4 SMLE rifles, of which we have adapted for use in Project Reality.
* All Conventional Factions - Underbarrel Grenade Launchers - M4 M203, M16A4 M203, G3 HK79, L85A2 AG36
* US Army - M4 Carbine
* US Army, USMC and British - M249 SAW/Minimi
* MEC - SSGP1 Sniper Rifle
* MEC - G3SG1 Rifle
* MEC - RPG26 Anti Tank
* British - L85A2 Bayonet
* British - L86 Light Support Weapon
* Coalition Factions on Insurgency maps - Zipties
* Militia and Insurgents - Short Magazine Lee Enfield No.4 Rifle - Ironsights and Scoped
* Militia and Insurgents - Samozaryadniy Karabin sistemi Simonova (SKS)
* Insurgents - Molotov Cocktail
* Insurgents - RKG-3 Anti Tank Grenade
* Insurgents - Cellular Telephone
* Medic Tools - Resuscitate Compression
* Medic Tools - Epinephrine Auto Injector
New VehiclesWith the addition of a new faction, comes new vehicles to compliment its infantry arsenel. We bring to you the heavy assets of the US Army, as well as a few other pieces of mobile equipment to bolster the other factions.
* US Army - M2A2 Bradley APC
* US Army - UH-60 Blackhawk
* US Army - M1126 Stryker ICV
* US Army and USMC - HMMWV
* British - Stormer Anti Air Vehicle
* British - RAF Tornado GR4
* All Conventional Factions - Return of the support jeeps
New Commander FeaturesCommanders in this new version while encouraged to remain away from the heat of battle, are given much more efficient tools to do their job with. As well as a couple new toys to ensure the enemy remains on their toes!
* Enterable Command Post - required for all commander functions
* Commander placeable map markers to help team coordination
* Spotting system for squad leaders and commander
* Commander deployed off-map artillery, mortars and JDAM strikes
New Deployable AssetsCommanders now have a proper means to allow their team to defend their forward positions, as well as holding strong points in a fearsome manner with the addition of heavy machine guns on a stationary platform. The Insurgents also have expanded their capabilities for operations with the addition of deployable hideouts, which work in a similar fashion to that of conventional army forward outposts.
* All Conventional Factions and Militia - Deployable Heavy Machine Guns
* Insurgents - Deployable Insurgent Hideouts
New Game ModesAlong with Project Reality's own Insurgency and Counterattack modes, we bring to you more ways to get the most out of the already outstanding maps included in this release.
- Assault and Secure Version 3
In this third installment of Advance And Secure, we include random control points. Inspired by the Insurgency game mode, the addition of randomness to a game mode provides great replayablity with different set of objectives each time you play. Of course, it won't be as random as Insurgency, but still adds different takes on several maps.
- Command & Control (CnC)
This new game mode features large freeform battles. There are no CP’s except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.
- Skirmish
This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.
- Training Mode
This game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.
New Animations, Sounds and EffectsAt long last we have moved out of an animation drought, and in this release we are proud to bring to Project Reality, all new animations for every single weapon and piece of equipment in the game!
And to match, sounds to accompany these new animations and weapon fire sounds to achieve an immersive experience unmatched by any other first person shooter.
* Total animation and sound overhaul to immerse the player in the battlefield
* Slowed down sight transistion times for all weapons, relative to their projected effectiveness on the battlefield
* New recoil animations to achieve a much more fluid effect when firing
* Grenades have a hand indicator, showing the general area where the grenade is going to go at throwing
* Reload animations and times have been extended
* Light anti-tank, heavy anti-tank and hand-held anti-air launchers have extended deploy times, with animations accompanying them
* New fire sounds for various weapons, from grenades, explosives, small arms and missile systems
* New visual effects such as smoke, missile trails, cannon fire, impacts, grenade explosions and area attack impacts
New Maps in Project Reality v0.8
-Korengal ValleyDeveloped by [R-DEV]coderedfox, this map started off as a community map, with the dev team quickly spotting [R-DEV]coderedfox's potential. The map will feature some very intense Close Quarter Battles, between our new US Army and the Taliban in Northern Afghanistan. With plenty of ambush points for the Taliban to take out oncoming convoys with their IEDs, and plenty of compound and room clearing for the US Army, this is insurgency like you've never seen before. For more information and screenshots, click here.


-Muttrah City (v2)Developed by [R-DEV]Rhino, this sequel to the infamous coastal city assault will not disappoint. The map has been in development for over a year, with many members of the team putting countless hours of work into making this map as realistic as possible. The map will feature an Amphibious, Air Assault by the USMC in an attempt to capture the Capital of Oman, Muttrah City. However, with MEC forces dug in hard within the city, it will require lots of hard urban combat, with air and ground support on hand to help win the battle. For more information and screenshots, click here.


-Operation BarracudaOriginally developed [R-DEV]duckhunt, [R-DEV]Dr_Rank continued with the map whilst [R-DEV]duckhunt joined the Royal Marine Commandos. This map will offer some very intense combat between the USMC and China, as they defend a small island that has various strategic objectives on it including an Air Field and Missile Silo. The map will feature lots of different types of action such as beach assaults, jungle combat with some helicopter air support thrown into the firefight. For more information and screenshots, click here.


-RamielDeveloped by [R-DEV]OkitaMakota. Set in a huge expanse of urban slums, this map is sure to reel in memories of the famous Black Hawk Down incident. The map will feature urban combat between the US Army and the Insurgents, who will be setting up ambushes down the narrow corridors, as well as bringing down any Black Hawks coming their way in a attempt to stop the US Army taking out their ammo caches. It's business as usual for the insurgents.


