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Forças Armadas e Sistemas de Armas => Exércitos/Sistemas de Armas => Tópico iniciado por: igxccom em Fevereiro 05, 2026, 06:08:10 am
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Ask most gamers about digital history, and they’ll point to Steam, Xbox Live, or the PlayStation Store. But rewind a little further, and you’ll find a quieter revolution that helped make all of those platforms possible. On April 28, 2003, Apple launched the iTunes Music Store, proving that digital ownership could be mainstream, profitable, and user-friendly — at a time when piracy ruled the internet.
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Back then, downloading music felt a lot like downloading ROMs or cracked PC games: risky, messy, and morally flexible. Napster and similar services made free content easy, but unreliable. Apple stepped into that chaos with a bold idea highlighted in the update content: sell individual songs legally, for a fair price, in a storefront that didn’t feel like a punishment. That mindset should sound familiar to anyone who’s watched gaming evolve over the last two decades.
The early success of iTunes wasn’t guaranteed. Even Apple underestimated parts of the digital shift, as Steve Jobs later admitted. The company was late adding CD-RW drives to Macs, and the entertainment industry openly accused Apple of encouraging piracy with its “Rip, Mix, Burn” messaging. Yet iTunes 1.0, paired with the iPod, quietly solved a problem gamers also face today: how to manage growing digital libraries without friction.
The update details how Apple convinced major record labels to take a risk on unbundled tracks at 99 cents. That decision changed consumer psychology. People stopped thinking in terms of physical albums and started thinking in terms of individual value. Gamers recognize this instantly in how DLC, skins, and indie titles are priced today. iTunes normalized micro-purchases long before the word existed in gaming.
By the end of 2003, millions of songs had been sold. By 2008, iTunes was one of the largest music retailers in the U.S. That scale mattered because it showed publishers — in music and games alike — that digital storefronts could outperform physical retail. Without iTunes proving the model, the leap to fully digital consoles and PC platforms would have been far riskier.
So why do people still care about iTunes now that streaming dominates? For many gamers, it’s about ownership. Purchased tracks don’t rotate out, disappear, or lock behind subscriptions. They’re yours — much like a single-player game you can revisit years later without worrying about servers shutting down.
That’s where something like an Apple iTunes Gift Card (https://www.igxc.com/category-apple.html) still fits naturally into a gamer’s ecosystem, offering a straightforward way to own content outright in a digital world increasingly built on rentals.
iTunes may no longer be the loudest name in digital entertainment, but its DNA is everywhere. From clean UI expectations to fair pricing and instant access, it helped define what gamers now take for granted.
In a streaming world obsessed with the next update, iTunes stands as a reminder that owning your digital library was once — and still is — a power move.